![]() ![]() 30ĭUNGEON MASTER’S PREFACE MAGIC THAT WILL NOT WORK IN THIS MODULEĪs will soon be apparent, this module is based entirely upon the supposition that somewhere in the proverbial multiverse of play there exist the very lands where little Alice went in pursuit of a white rabbit, and where (in Beyond the Magic Mirror, the soon-to-be-released companion module to Dungeonland) that same worthy lass ventured to discover what awaited behind a mirror. 2 Magic that will not Work in this Module. TABLE OF CONTENTS Dungeon Master’s Preface. Can the most capable of Adventurers deal with the bizarre? Is their true element the harrowing dungeon or the wilderness? Or can they handle the unexpected in unique ways? Find out now! This particular scenario has been a consistent favorite with Adventurers new to the overall GREYHAWK CAMPAIGN, and it is presented here for the amusement and delight of jaded players everywhere! The module contains maps for an extensive level set both indoors and outdoors, keyed encounters, extensive DM notes, and details of many new monsters and treasure items. ![]() In the case of this module, it is a far-removed extension where all adventuring takes place on another plane of existence that is quite unusual, even for a typical AD&D™ Universe. It has an “EX” designation to indicate that it is an extension of a regular dungeon level. This module, while originally conceived for and used in the Greyhawk Castle dungeon complex, is such that it can be added to virtually any Campaign. Distributed in the United Kingdom by TSR Hobbies (UK) Ltd. ![]() Distributed to the toy and hobby trade by regional distributors. Distributed to the book trade in the United States by Random House, Inc., and in Canada by Random House of Canada Ltd. ADVANCED DUNGEONS & DRAGONS and AD&D are trademarks owned by TSR Hobbies, Inc. Without warning, you enter a wondrous place where danger hides within a light-hearted journey through Dungeonland. To snag yourself a subscription click here.DUNGEONLAND By Gary Gygax AN ADVENTURE IN A WONDROUS PLACE FOR CHARACTER LEVELS 9-12 This adventure is currently only available to Adventure-A-Week subscribers. Perhaps none of this ever happens, but could, just could… Encourage your players to behave accordingly, reward roleplaying of this nature even, and maybe, just maybe, allow them to succeed at something spectacular – hey, slowing your fall after jumping from the minstrels’ gallery by thrusting a dagger in a heraldic banner is just the kind of thing a gallant adventurer SHOULD be attempting.Īnd in a similar vein to the two EX modules, perhaps this adventure is all in the mind a group of PCs suddenly assigned to important guard duty might just have a collective sleepless night, with vivid dreams and disturbing visions of what might pass. So with that in mind, and notwithstanding that fairy tales are indeed grim, deadly places to live out your life, remember that there are unlikely twists and turns, outrageous liberties taken, and scenery-chewing heroes and villains. This is intentional, as the adventure is as much designed to bring a smile to the faces of players as they realise what they are going through and test their ingenuity in a fairy tale setting, with its anomalies and unlikelihoods – I mean, seven dwarves living in a cabin together? Imagine the mess! For those of you with long memories, we took part of our inspiration for this adventure from Dungeonland (EX1) and The Land Beyond the Magic Mirror, (EX2) both released 30 years ago exactly in 1983. There are many fairy tale-type elements within this adventure, some of which may surprise the players grotesque caricatures, over-the-top histrionics, pantomime villains and even the odd clue of an “It’s behind you!” nature. Our newest adventure, was inspired by the old Hessian folk tale of Snow White with ideas from the Bavarian fairy tale by the Brothers Grimm.
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